Devlog 6: Getting there


Greetings dear adventurers, we have come with another update!

This update the graphics are more implemented in the game! This includes the tetromino shapes that will now have the meshes of the blocks of their stage. There has also been significant progress on the menu and UI!

Programmers:

  • Added a difficulty manager keeping track of the player's progress to increase difficulty when appropriate
  • Added an easy system for block mesh implementation
  • Added functionality for spawning blocks with other meshes depending on difficulty and progress of the player
  • The blocks that spawn now have a rotation
  • Reworked character shooting
  • Improved/debugged movement/jumping
  • Reworked weapon functionality
  • A sabotage system was added that so far spawns explosive blocks at difficulty 2
  • Added main menu, controls menu, options menu, a pause button, death screen and replayability
  • Used 5 full cans of bugspray for bugfixing!

(Menu showcasing)


(Switch in difficulty/blocks depending on height)

Artists:

  • Revisited the color palette of the Cave/Styx assets so that both environment assets can be used in either environment. 
    • This results in reusability for meshes made for different environments so they can seamlessly blend and be reused just by swapping the color palette/texture on them
  • Cleaned up all the meshes in max/blender because of the way MagicaVoxel handles meshes (textures, unconnected points, unbound edges, smoothing, ...)

Example of part of the Hell assets now with Cave materials

  • Designed and made a concept for the third environment (surface/forest) in photoshop while also figuring out how they will connect and transition 
    • Cave to Forest: Hole in the ground that leads downwards
    • Forest to space: Clever use of background (hdri/planes since we use a fixed camera)

  • Made the first 3 Tetris shapes to be used in the 3rd stage (surface/forest) with clean transitions from the cave towards a more green and nature oriented style

  • Designed HUD and UI Menus
  • Built HUD and UI Menus in Unity

  • Created Controller Layout Explanation

  • Added first version of character mesh into Unity

Files

Group20_AscensionSquared_23-03-21.rar 15 MB
Mar 24, 2021

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