Devlog 3: Planning and starting Sprint 1
First and foremost, rejoice, for we have our final project name: Ascension²
Planning
This week the team's main focus was on planning the project, making a robust and clean schedule.
We've been busy adding an entire backlog of tasks needed to develop our game, further unravelling the mechanics and elements we want to include in our project.
We've updated/cleaned and improved our game design model after some self-evaluation.
Artists:
-Art bible: Added missing features to get a finished art bible defining the entire project's art elements. (Current images will be replaced by selfmade art in the future)
-Made assets in MagicaVoxel, getting used to the software/environment
-Designed 1st UI iteration
Programmers:
-Game programming patterns research:
-Command pattern
-Object pooling
-State patterns
-Singleton pattern
-Research controller implementation
-Research on Unity functionality
Get Ascension²
Ascension²
Ascend forever or crumble in the depths
Status | Released |
Authors | Jasper Caerels, jorenarens, narbys, Otakurosu, Lend Van Den Berge |
Genre | Platformer |
More posts
- Be there or be ascension squaredMay 12, 2021
- Devlog 9: Adding make-up and polishing nailsMay 05, 2021
- Devlog 8: The last square of the puzzleApr 28, 2021
- Devlog 7: Promising endpointApr 20, 2021
- Devlog 6: Getting thereMar 31, 2021
- Devlog 5: Game in fruitionMar 24, 2021
- Devlog 4: FoundationsMar 17, 2021
- Devlog 2: Defining the projectMar 02, 2021
- Devlog 1: IntroductionFeb 19, 2021